Learning Machine Learning: Generating Random Spell Names for Pathfinder

One of the big things making waves in Astronomy right now (and all of science really) are the applications of Machine Learning, or Artificial Intelligence. In astronomy we have a bunch of problems that can be broadly labelled as “Categorisation Problems”, i.e. “Is that thing a star or a galaxy?” or “Does this galaxy have a bar or not?”. These are tasks that are very, very easy to train humans to do, and Citizen Science projects like Galaxy Zoo have been utilizing the brains of millions of humans to do tasks just like this. However, we can’t always rely on people, sometimes there just isn’t enough time (the data needs to be shipped out next week), others the project just isn’t interesting enough to capture the million people you need to help (drawing spiral arms on galaxies). For projects like this and many more, astronomers are now turning to Machine Learning techniques.

Let me put this softly to start with. Computers are really dumb. Super dumb. Dumb as bricks. The human brain with 5 minutes of training can look at a picture of a galaxy and tell you whether or not it has a bar with a reasonably good accuracy. A computer on the other hand, being really really dumb, can’t, because it’s really hard to teach them what a bar is. The biggest hurdle it seems, is we don’t know how humans do it, we can look at a picture, recognise the features and then point them out in a different picture, all without having to do math or matrix manipulation in our heads.

So I, being the aspiring, determined and dedicated data analyst I am (lol, I made a joke), decided to set out and learn a little bit of machine learning. Since I don’t have any cool work stuff to do this on, I decided to try my hand at some text generation, in particular making up spell names for D&D/Pathfinder. The results are pretty hilarious.

Neural Nets

A Neural Net is a pretty common type of AI, it’s built on layers of “Neurons” or “Nodes”, each of which does SOMETHING to some input data, and eventually gives out some output data. The input might be an image of a galaxy, and the output will be a probability of whether or not the mage contains a gravitational lens or not. The SOMETHING in the middle is complicated though, because the net is made up of “Hidden Layers”, which do math wizardry to transform the input into the output. Some of this wizardry you code yourself, telling the net to look for arcs or starkly different regions of colour for example, and some of it the net “Learns” itself. It’s a creepy self learning black box, which hopefully won’t learn that you are using it and grow a desire for revenge.

For the task I’m doing, we are going to use a “Recurrent Neural Net” or RNN, which basically means the net loops over itself, using the output from the last step as the input for the next step. If, for example, the Net decides the first word of a spell is “Ray”, it will use that as the input to find the next word, say “of”, finally it uses the words “Ray of” as the next input, finding “Monkeys” as the final word. Thus, “Ray of Monkeys”.

I’m not going to go into all the nitty gritty details, but I followed the guide and code over on this WILDML post about RNNs. I used the spell database from D20PFSRD.com, from which I took just the spell names, as I thought trying to learn spell descriptions might be too much for now. I trained the net on near enough the full list of spells (2500 out of 2600), with 25 epochs. The loss function gets down to about it’s lowest after just 5 epochs, so we might even be overfitting here.

The Results

Pathfinder has about 2500 spells in it’s rules, which is kind of crazy when you think about it. Some classics include:

Acid Arrow
Bless
Beast Shape
Black Tentacles
Chain Lightning
Fireball
Dominate Person
Mass Invisibility
Protection from Evil

I set up the script to generate a few hundred spells, the full list can be found here, but I’ve picked out a few of my favourites, with a description of what I think they would do:

Ward Of Blood - Protect yourself with BLOOD, get more AC when 
                theres more blood around or something

Skeleton Of Chaos - Summon a Skeleton buddy who gets Smite Law and other
                    Chaotic abilities

Extreme Terrain - Make the terrain X-TREME!!!

Mad Buoyancy - Things float on water, but can't control where they go!

Linebreaker Nimbus - Summon a cloud of solid fog which bull rushes enemies.

Detect Weapon - Detect the prescene of weapons within a 60ft cone, determine
                the type, material and enhancement bonuses by concentrating.

Toxic Of Death, Mass - Some area affect poison spell?

Blade Reminder - Deal damage to an enemy equal to damage it took from a
                 weapon attack last turn.

A curious result from this project is that because the spell names are all quite short, the net often comes up with spells that already exist. This happens particularly for spells that only have one word, like “Pain” and “Heal”. I suppose as these words aren’t used very often in spells which multiple words, the net sees them and finds the END_SENTENCE token to be the most likely.

Another interesting thing is the way the net treats roman numerals, which appear in spells like “Beast Shape II” and “Summon Nature’s Ally IV”. Because the net can’t learn anything about context, it just treats this as other words, so we get results like “Funeral of II” and “Invisibility Of IV”.  The get this kind of context right, we need to move to something like a Long Short Term Memory Network (LSTM), which are the state of the art for these kinds of problems.

The next step with this would be to see if the net can generate spell descriptions based on their names, but something tells me the sample size won’t be big enough for that. I’m also curious if it could work out potential spell levels as well? That is almost definitely crazy talk though.

Hormones are weird…

(Author’s note: So I wrote this post 6 months ago and decided to have a think before posting it, at which point is forgot it existed. Having just found it, I’m just gonna hit post so people can read it, but be aware that some of this info is out of date now.)

I started transitioning in January 2014, I say that date because that’s when I started going by my new name and living full time as female. Medically I started on the NHS track in April 2014, when I first spoke to my GP. I was referred to the Charing Cross Gender Identity Clinic (confusingly no where near charing cross tube station…) and promptly left to bumble about my new life for 12 months.

Yeah, 12months. Thats how long it took from referral to first appointment, crazy right? That wasn’t even when I got to start treatment, that was just the awkward first appointment where I got to talk about all the wonderful embarrassing stories of my past to convince the Doctor that I was actually trans.

6 months later (October 2015) I had a second appointment, this was the one I was looking forward to because we would be discussing my hormone treatments. The appointment was smooth, we went over some background stuff because we needed a second opinion, and then got to the details. As a transwoman, I need two kinds of hormone treatments, the first to fill me up with lovely lovely Estrogen. The second is a blocker for the nasty nasty testosterone. The blocker is needed because T is a much more powerful hormone than estrogen and does a lot of bad stuff to a ladies body, mostly the growing a penis thing, thanks testosterone.

So thanks to many many years of experience, the clinic had the program all worked out. They want to mimic natural puberty in a way, mostly because it stops you getting conical shaped boobs and permanently looking like 80’s Madonna. I started on 2mg daily of Estradiol Valerate to ease me into things, after 4 months I was upped to 4mg. Another 3 or so months after that I was put on 6mg, because my levels were just refusing to go up.

Those first 9 or so months on just the Estrogen pills were pretty great, my skin cleared up and softened, my facial hair thinned and lightened (though that was assisted with high-powered lasers…) and my hair become quite luscious and voluminous. Oh and the boobs too, growing boobs is painful work but damn is it worth it. You have no idea how much I giggled the first time I put on a top and looked down to see actual legit cleavage.

I’ve also found myself feeling much more emotional, I was crying at films (Zootopia got me like, 4 times the first time I watched it, that damn adorable bunny), crying over lost friends, crying over work, crying over a puppy that just really wanted to be cuddled… I was crying a lot. I kind of expected the crying, but what really caught me by surprise was the laughing. I’m a big lover of comedy, always have been, but I don’t think I have laughed as hard as I have at anything in the past 6 months than the rest of my life. Overall there just seems to be this whole extra spectrum of emotion that I never really experience before starting Estrogen.

So the E is one side of the coin, but on the other side is the testosterone blockers. I had my first injection in August/September 2015 and alongside that I also took pills for 2 weeks. The injections the NHS prescribe actually cause a short term spike in testosterone the first time you get them and so you also get prescribed an additional blocker that works quickly to counteract that.

The first thing to say about those injections is “WOW OH THATS A HUGE NEEDLE OH GOD THAT’S GOING IN MY BUTT!?”. Seriously it’s like a 2 inch needle, not what I call a fun time. Once it’s over and done with however you can get on with your life with falling testosterone levels. Which means tiredness, and crankiness, and being constantly distracted for 3 weeks. That first month or so was kind of gross, just fatigue and lack of motivation all around. After that though, things picked up again and most things have been pretty great.

My biggest issues with the T-blockers have been sex related, the first 6 weeks utterly trashed my sex drive and I just couldn’t get into a good headspace for sex, which left me very frustrated. Luckily that seems to have fixed itself in the past few weeks, which is great, yay sex! I won’t go too much into the sticky details (feel free to message me privately if you want), but sex is just really different now, everything has changed.

So thats me then, I’m a year on hormones now, I’m love life and finally starting to love my body.

Ups and Downs

I spent the last week staying in Edinburgh with my Fiancée as I was giving talks at the University of Edinburgh (where Sarah is doing her PhD) and the University of St Andrews. It’s great to get out of the office and make trips to different universities to present my work. Meeting new academics, getting new perspectives on my research and discussing the latest published results always leads to a good time, but a mix up with my pharmacy has lead to a week of (sometimes literal) ups and downs.
Up: I got to spend a week with Sarah, this is the first time we’ve spent a week together without family or travelling getting in the way in a really long time. Being in a long distance relationship means that most of our contact comes in the form of phone calls as we walk home from work and Skype chats in the evening, and we’ve made it work. But actually getting to spend time together, holding each others hands, cooking each other dinner, and waking up in each others arms. That’s what makes it all worth it.
Down: I’ve gotten very little work done the past few weeks, and it’s driving me a little nuts. Between preparing for these talks (and another two talks in the next few weeks) and a general loss of motivation, my research progress has ground to a halt. I’ve gotten a cool result here and there, but I can’t help but feel like I haven’t made any real progress recently and giving these talks has put that front and centre for me.
Up: Literally climbing the hill up to the Royal Observatory in Edinburgh. Bloody hell that’s a hill.
Down: My meds have been messed up. Right now I’m on two repeating prescriptions, 6mg Estradiol daily on an 8 week cycle and an injection of anti-androgens every 12 weeks. The pharmacy got confused with my repeats and thought everything was on the 12 week cycle, so last week I unexpectedly ran out of my Estradiol and had to get an emergency refill. The refill wasn’t enough to get me through this week before I get home to collect the rest, which means that this week I’ve had to ration myself to 4mg of E everyday.
Up: My talks went REALLY great. Despite some confusion with how long they were meant to be, I nailed the delivery on both and the audience at both Edinburgh and St Andrews had some great questions and comments for me. Speaking about my research and giving scientific talks are really what I live for. Some people hate public speaking, but I love it and nothing seems to beat the rush of adrenaline I get after a good presentation.
Down. So dropping my hormone levels by a third was apparently not as good an idea as I initially thought it would be. The past week I’ve had multiple anxiety attacks, which I’ve never really had before, over all manner of things from my gender identity to the possibility I may have ADHD. Couple that with a general increase in stress, an extra dose of fatigue and stomach aches, it’s been a pretty crappy week health wise.
Up: I had a really good discussion with one of the academics at St Andrews, who seemed very interested in my research and what I was planning on doing with my career once I finish my PhD. I’m not going to read into things too much, but St Andrews is very high on my list of universities I want to work at.
Down: Sarah rolls around in her sleep and keeps forgetting I’m in the bed.
Up: I discovered that a half-pony suits me so well and I am basically going to be putting my hair up like this all the time from now on.
Down: I haven’t been able to stream much this month, and the entire time I’ve been up here I’ve been wanting to stream SOMETHING. Soon though, I am going to stream the hell out of Mass Effect: Andromeda.
So yeah, it’s been a mad week, but overall I think it’s an up. Hopefully I’ll be able to have more weeks with Sarah soon and these talks will help out in the inevitable job applications. I go home tomorrow, and I’ll be able to pick up all my meds and get back on track, then it’s off to Southampton on Wednesday for a SEPNET conference.
No rest for the wicked it seems.

Academic Life is Dark Souls

I came to a new realisation today, I was looking for video game soundtracks to listen to while I work and decided to put on the Dark Souls OST. Criminally short, the game only has about an hour and a half of music in it, but it is oh so good. A mix of choral chanting and orchestral music, it mostly plays when you fight the Bosses of the game to set the epic tone of what you are trying to do. Thats when it hit me, flashbacks of Capra Demon merged in my head and I fought to install SExtractor (a source extraction program with the most childish name in Astronomy): Academia is Dark Souls.
Much like the long line of Undead in Dark Souls attempting to reach Lordran and ring the Bells of Awakening, many people attempt to enter the Academic World and ring the Bells of Research.
A key part of the Dark Souls franchise is the main character cannot die, only get sent back to a Bonfire with a little bit of their humanity stripped away to slowly become a Hollow. Some undead fail the challenge, eventually becoming mad with grief and abandoning their chosen task. Others strive onward, finding scraps of Humanity to restore their fervour as they take on the Land of the Gods and rise to their destiny as the Chosen Undead.
While it’s not impossible to leave academia, many find the decision difficult so instead they take the easy choice and fight through the work, only to be sent back to their bed each night with a little bit of their humanity stripped away. Some academics do leave eventually, the work taking it’s toll, driving them mad with frustration over why won’t THIS DAMN THING INSTALL!!!!! (…sorry). Others rise to the challenge, meeting every day with renewed vigour and finding the scraps of victory in the little wins and the big successes.
This comparison goes further however, many of the tasks in the core gameplay loop of Dark Souls bare some resemblance to the core work loop of academic life. Answering e-mails, making plots and writing code; these are the constant battles we fight in science, much like the Chosen Undead must constantly fight off Hollows, Dragons and Monsters. The Undead collects souls be accomplishing these task, which they may spend on upgrading their gear or improving their skills. The Academic collects funding which they use to continue their research and improve what they have already done. The Academic writes reports, applications and gives presentations, while the Undead takes on boss monsters like Seath the Scaleless, the Capra Demon and Pinwheel. The Academic goes to workshops, seminars and group meetings to learn from others and improve their skills, and the Undead summons help from phantoms to take on tasks they cannot complete themselves. The Undead is invaded by Dark Wraiths and Darkmoon Blades who seek to end the Undead’s quest, while the Academic must clash with reviewers and publishers who seek to reject their research.
Theres one last comparison I would like to make. Both Dark Souls and Academia seem like struggles from the outside and even from the inside on occasion. People look at these worlds and wonder why anyone would want to do something so difficult and stressful. Well, both Dark Souls and Academia are immensely satisfying when you finally win. When you hit enter on the last make command and no errors come up, or when you execute that perfect final parry against Gwynn, you know you’ve won.
No matter how much the worlds throw at us, we always come back for more.

Curse of the Crimson Throne: Part 4 – A Runaway Guardsman

We were summoned to the Citadel, the headquarters for the city guard, in the mid-morning. We were to see Field Marshal Cressida Croft herself to receive our first assignment. Field Marshal Croft is a soft looking woman, but she carries herself in a way which reveals her true nature. She’s a leader, a strong one, and she won’t be taking any shit. With that in mind, I intend to give her as much as I can get away with.
Croft explained that one outcome of the riots has been a number of deserters from the ranks of the guard, a troubling prospect given the current crisis. One such deserter was Verik Venkason, a rather low profile Sergeant who for some unexplainable reason had a lot of pull in the rank and file. He was holed up in a butchers shop in North Point and had managed to convince a number of men to join him in forsaking his duties. It was our job to bring him back, dead or alive.
We left for North Point immediately, taking the main thoroughfares through the city. The price of the riots were already becoming clear, the city is definitely starving and it’s hard to go 50 feet without being pestered by the unruly thugs or poor unfortunate souls they’ve already preyed upon. When we made it to the butchers, we came across a large crowd, it seemed that every peasant in the district seemed to want inside the shop. Turns out our boy Verik had been handing out free meat to anyone who came in.
It was clear to the group that going in the front entrance wouldn’t be a good plan, it would make too much of a scene and it was impossible to tell what side the crowd would pick. Instead we decided to go round the back and we found a way in through a small paddock. We devised a distraction and freed the animals in the paddock, luring out one of the men Verik had managed to bring to his cause  but were too loud in dealing with him. They knew we were here.
We pushed inside and met immediate resistance, Veriks men were armed with crossbows and let loose a volley of bolts towards Kjell and Do Quynne as they pushed inside. The fighting was fast, blades flashed, bolts fired and bodies fell. It was a good thing we only had to bring Verik back alive, none of these men were getting up again.
It wasn’t long until we found Verik in the upstairs office of the Butchers, after cutting a bloody swathe through his men, we were ready to try and take him quietly. We convinced the rest of his followers to lay down their arms, they didn’t want to lose their lives today. After, we took Verik into custody, he wasn’t about to fight by himself, and we had a bigger pay check waiting if he was still breathing.
Back at the citadel Croft had Verik interrogated, turns out he was pressured into all this by some girl he was with. A girl who apparently doesn’t exist. Theres something sinister going on here, the rot runs deep in this city after all.
For now, we wait for the next assignment, the puppeteers behind all this will begin showing themselves soon  no doubt.

Charlotte Manse
Consulting Detective
Lawson & Manse Investigative Agency
Baker’s Street

Curse of the Crimson Throne: Part 3 – A Royal Jewel

A lot has happened in the past few days, Bryce has healed up reasonably given his injuries. Kjell and I ventured out into the city after the riots and discovered some oddly strange things and we seem to have a new job.
First things first, we got back to my home on Baker’s Street safely. I used my knowledge of the city guard patrol routes to cross the city in places I knew would be better covered from the rioters. Baker’s Street itself is largely untouched, sometimes it pays to live in the nicer parts of town. Bryce needed time to recover, so we rested for the night. While I was up changing the dressing on shark meats wounds Kjell approached me with some things he found in Lamm’s possession. Both quite surprising.
The first, a set of bloodstained harrow cards, not unlike the ones used by our fortune teller. The second, a marvellous jewelled necklace, not unlike the one the Queen recently lost. Oh, and apparently Lamm also had Zellara’s head. Her. Head. As in decapitated. Dead. Removed. Killed. If you remember from my earlier writings, Zellara was very much alive when we saw her, and she definitely had a head. Clearly we needed to investigate this.
In the morning we left, the streets were a mess but it seems that the guards have managed to restore a little order. I flagged down a post boy and sent a short note to a guard officer I know, we need answers and I was confident he could get them for us. Next, we headed to Zellara’s house, or at least what we left of it. The place was trash. Well it was trash last time we were here but I mean actual trash as in someone trashed it. No one had been here for a while. It was at this point the Harrow deck came to life, producing an image of Zellara. She explained to us that she had been dead for some time, her spirit had hung around for revenge and was apparently stuck here now. There were dark times in Korvosa’s future she said, and we were all tied to it. I will be studying this Harrow Deck further, it seems Zellara is irrevocably linked to it.
We left Zellara’s and met up with my contact from the Guard. Sergeant Borif and I go way back, I secured him a near impossible promotion (he’s a dwarf, dwarves don’t get promotions) back when Jennifer and I caught the Anderson Killer. Boris explained the situation as such: The King is dead, no shock there it’s been a long time coming. The (foreign) Queen has taken the throne, again no surprise the king had no heirs and she would be next in line. And of course that leads us to the rioters who were, unsurprisingly, not happy with the Queen.
Now, the surprise is how the Queen intends on solving this problem. She’s hiring. Adventurers are common in Varisia and she seems to be digging into that pot of ‘swords for hire’ in order to restore order to the city. Not only that, but the necklace we procured is in fact the Queens, and there is quite the bounty on it.
So, where are we now? We got Bryce on his feet and went to see the Queen, took up the offer for work and returned her necklace. What happens next? I have no idea.

Charlotte Manse
Consulting Detective
Lawson & Manse Investigative Agency
Baker’s Street

Curse of the Crimson Throne: Part 2 – A Random Act of Arson

When I last left you, we were searching a Fishery for Gaedren Lamn. Well I can tell you now that Lamn is dead, but the plans didn’t exactly go how we wanted.
It was clear to me that Lamn was hiding below the fishery, but how to get there eluded myself and the party. We decided to search round the back, there was an old boat that looks to have been left unused for years and I supposed there may have been a way to access the lower floor through it. This was our first mistake.
Kjell, the athletic young lad was able to navigate the slippery boards that led to the ship, but myself and Bryce were not so lucky (I will be penning a letter to the city council asking for a new law enforcing the use of guard rails!). We fell in, it was cold, smelly and it ruined all my gunpowder. Oh and did I mention Korvosa has fresh water sharks?
Kjell found some rope and pulled me out but by the time we got round the ship to find Bryce he was already face down with his intestines emptying into the river while a shark was swimming round to take another bite from him.Kjell leapt into the water and I pulled out my trusting throwing knife (did I mention all my gunpowder got soaked? I’ll be purchasing a powder horn on the morrow…). We managed to frighten the shark away, a knife to the eye will do that, and fish Bryce out of the water. Despite the gaping wound in his side, he looked like he might survive long enough for us to get him patched up.
It was at this point that I took stock of the city around me, on the opposite side of the river a number of fires had begun to pop up and I heard the distinct sound of rioters. Kjell was already searching for Lamn, but I had a different plan. I remembered a rather full cabinet of drinks in the accountants office, and a fire place. The City is burning down anyway, who is going to miss one extra fishery I thought…
Kjell tells me he found Lamn, who managed to get himself eaten by his own pet crocodile. The karma for you really, you spend years torturing an animal so that it’s viscous when it kills you, eventually it’s going to get you itself. The fishery burnt down, the guards are none the wiser and I met back up with the boy and the still breathing Bryce. We’ve returned to my home on Baker’s Street, which appears to be safe from the rioters. In the morning I will venture out and take stock of the city so we can decide what to do next. Even with Lamn dead, I’m sure this won’t be the end of the troubles I will face in Korvosa.

Charlotte Manse
Consulting Detective
Lawson & Manse Investigative Agency
Baker’s Street

Curse of the Crimson Throne: Part 1 – A Fortune and a Fishery

Five of us arrived at the Fortune Tellers house, it was gaudy and over decorated, not to my tastes a all. She was all show, used Harrow cards to get in contact with us. It seems she too has a beef with Gaedren, all of us do. There was Bryce, clearly has a high opinion of himself, trying to get back a life he has lost. Says he’s good with magic. Kiel wants revenge for his lost leg, looks to be a street rat, how he manages to stay quiet with that peg hitting the ground I don’t know. The ex-caravan guard, Valezria, admitted to some hard drug problems which she blames Lamm for (not her own issues with self-control, I’ve used plenty of drugs and never had addiction problems). Then there was Do Quyne, I haven’t worked her out yet, she’s religious thats for sure but I need to get a good look at her holy symbol. She claims to be in this for justice and honour, but there’s something personal there, otherwise I don’t think the fortune teller would have bought her here. And then of course there was me, seeking my vengeance for what Lamm did to Jennifer.
The fortune teller (once I work out her tricks I’ll stop calling her that, divine inspiration maybe? arcane magics passed onto her by some patron?) did a reading for us but it didn’t seem to say much. The problem with these harrow cards is they are meant to be vague, it lets the reader tell the listener whatever they want to here. (Maybe thats her game? Telepathy, she reads peoples minds then gives them the fortune they want.)
Anyway, I’m off track, she knew where Lamm was hold up, some fishery on the west pier he’s using as a ‘legitimate’ buisness front. We all agreed that we should go check the place out and left immediately. Upon arriving the sneak thief went to check the windows didn’t see “anything but children”, the idiot, gnomes aren’t that hard to spot… We tried to pose as businessmen, Bryce has a sharp tongue and we almost managed it. Until Kjell got recognised. The fight was short and none of us got hurt it seemed, I even managed to put a bullet between the eyes of a charging guard dog.
After tying up Lamm’s “accountant” and learning that our target was beneath the fishery, we headed down the stairs. Another brief fight, this time with a half-orc who would not stop laughing. There’s a hole in the floor, clearly leads down into a basement or cave system under the fishery. If the accountant was right, Lamm is down there… and I’m going to kill him…

Charlotte Manse
Consulting Detective
Lawson & Manse Investigative Agency
Baker’s Street
Korvosa

The Evolution of RPG: Rules Bloat to Rules Light

I had an interesting conversation over lunch today, we were discussing Shadowrun (a Cyberpunk RPG with magic thrown in) and how it represents the classic sort of pen and paper game with rules for everything, and it got me thinking about how RPGs have changed since their birth in the 70s and 80s with games like first edition D&D, Shadowrun and Traveler. Modern games, like Dungeon World or Dread, are much lighter on rules than the games that preceded them.

Let’s start with Shadowrun, first published in 1989, it has a reputation as being a game with too many rules. Resolving challenges in Shadowrun is done by rolling a number of six-sided dice equal to your skill and trying to get as many of those dice over a target number as possible (for example you may roll 4 dice, trying to get as many 3+s as you can). The more dice that beat the target, the better you succeed. But that’s where the simplicity of the game ends, as the game breaks down challenges for literally every single thing that could happen. It has rules for treading water, not just swimming, but treading water! Why can’t I just roll my swim skill? Why do I need specific rolls to stay in one place!?

D&D also has a penchant for having too many rules, but in a different way to Shadowrun. In D&D most things are handled by the skills system in pretty elegant ways, roll a D20 plus your relevant modifiers and beat a target. The GM sets the target based on how hard the task is and decides what happened when you succeed or fail. D&D doesn’t have as in-depth rules as the need to roll specifically to tread water, but what it does have is Splat Books. A Splat Book is a small extra set of rules, usually allowing players to make characters with new classes or abilities that weren’t previously available. Say you want to play a Cleric (holy man using divine magic), well you could use the Cleric rules in the Core Rulebook, or you could go and find the ‘Awesome Divine Magic Mega Book’ and have hundreds of extra options to optimise your character. 3.5 edition D&D was particularly bad with this, with 50-100 books plus reams of 3rd party material cover every possible type of character you could imagine.

This rules bloat however has been disappearing in recent years, with a flurry of rules light games being designed and released. Dungeon World for example takes the basic premise of D&D (High Fantasy Adventuring, with elves, magic, dragons, ect.) and delivers a very streamlined experience. Instead of having to track two dozen skills, abilities and statistics, players have 6 core stats and a list of moves they can perform. Moves are performed by rolling 2d6 plus the relevant core stat and success is achieved by rolling higher than a 7 (a classic example of the ‘Powered by the Apocalypse’ rule system). It’s simple, it’s easy and most of all it’s uncluttered. Less time spent bogged down in rules means more time playing the game and engaging in meaningful role play with your group.

I recently played ‘Dread’, a horror RPG with a really interesting and simple way of resolving challenges. If you want to do anything in Dread that has a chance of failure, then you have to pull a block from a Jenga tower. If you pull the block successfully you do the thing you wanted to do, if you give up you fail and if the tower falls your character dies. That’s pretty much the extent of the rules and it leaves the rest of game up to the imagination of the players to build a world and interact with it.
Now, I’m not trying to say that rules bloat is a bad thing, or that rules light games are inherently better. Bulky games can be a lot of fun, if you know how to play them. I play a lot of Pathfinder, which is very rules heavy, and I really enjoy it. However I have to admit that occasionally you can hit a wall where the flow of the game narrative is broken because we have to consult the rulebook, whereas in a lighter system the challenge can be passed over more smoothly without breaking the tension. There have been many times when I’ve been leading up to something epic, or there is a massive battle and we have to stop playing for 10 minutes because someone had to bring out the grapple rules.

The downside to lighter systems however, can be lack of depth. You find yourself always rolling the same things and can be left stumped to come up with new ideas on how to solve problems because the rules don’t necessarily support going off script. In this case, a bulkier system can bring more realism to the table and give players mechanical clues on how to solves problems.

It’s definitely interesting to see how games have moved from one end of the spectrum to the other, as players have moved from wanting detailed simulations (Traveler, Shadowrun), to very gamey and number crunchy systems (D&D, Pathfinder or the WH40k RPGs) and finally to more narratively driven games (Dungeon World or Dread).

What are your thoughts? Do you like rules heavy systems with a lot of crunch, or games with a lighter touch and more freedom?

The oldest galaxy ever discovered? or is it the youngest?

A team of scientists at Caltech recently announced that they have observed a galaxy at redshift z=8.68, dating back 13.2 billion years in the universes 13.6 Billion year history. This makes it the deepest galaxies observation, beating out the previous record holder at z=7.73.
This is of course a fantastic discovery and poses some problems for cosmologists, namely how this thing is even visible. The galaxy was detected by, and it’s redshift measured from, a Lyman-Alpha line, part of the hydrogen emission spectrum. The problem is that 13.2 Billion years ago the universe was filled with neutral hydrogen gas, which would have absorbed the emission, thus making it impossible to detect. How can we see it then? We have no idea, probably something to do with the galaxy being bright enough to ionise the gas around it enough that the lyman emissions were able to escape, but thats just speculation.
Cosmologists aren’t the only ones having trouble with this result though, as it seems the news media is quite confused over what to call the damn thing. Caltech’s press release goes with ‘Farthest Galaxy Detected’, which seems like a good descriptor, but other reports can’t seem to make their mind up between calling this galaxy the ‘Youngest’ or the ‘Oldest’ ever detected. Personally, I’d call it the ‘Earliest’ detection, since we can’t really determine anything about the galaxies age from these detections, sure it’s young when we are looking at it, but so were all the galaxies at that time. It’s certainly not an old galaxy either, surely the oldest galaxies we can look at are the ones nearest to us?
Of course, this is all just semantics, but it would be nice if the press could agree on how they are going to describe galaxies in these types of discoveries, though I can’t expect we will be getting many more galaxies at deeper redshifts.
You can find the paper to read, for free, on the arXiv.